NW Baltimore Golarion Pathfinder Campaign

The Lost Explorers

After receiving their well-deserved recognition as the heroes who ended the blackscour epidemic, Adan, Zurick and Zannae visited Falcon Hollow’s general store to sell plunder, mundane and exotic, from their trek across the Shroudwood to the ancient dwarven monastery.

The gnomish shopkeeper of the “Goose and Gander,” Brickasnurd Hildrinsocks, greeted the adventures warmly, purchasing weapons and other gear from Zurick and expressing interest in a valuable sword offered for sale by the northern barbarian. Short on currency in the distant frontier village, Brick suggested that they barter for wares available in his shop. After some haggling by Zannae, the cheerful clerk agreed to parting with 60 gps in cash and 110 gp worth of stock. As Zurick and Zannae selected their purchases from the gnome’s inventory, Zannae exhibited the shrunken head amulet to the gnome’s shock and dismay. The frightened gnome suggested that news of Zannae’s unwelcome possession might circulate around town, which resulted in Zannae and Zurick intimidating the diminutive shopkeeper into silence. Brick proved unable to identify the signet ring recovered from a corpse hanging from the eldest tree in the Shroudwood.

After stopping by Laurel’s herbal shop, and finding she knew little about witchcraft or magical arts, Zurick and Zannnae rejoined Adan. They discovered that the townspeople were scrambling in response to report kobolds had been seen approaching Falcon’s Hollow. The group met Brodert Quink who desperately sought their aid in finding and protecting his daughter Lucinda, who had gone in search of ancient dwarven ruins with her fiancee’s expedition. He provided them a map of the area and offered a reward of 100 gps each upon Lucinda’s safe return.

Zurick suggested that they pursue a bounty for killing kobolds. The halfling mayor directed them to the sheriff, a burly half-elf named Deldrin with an ax on his shoulder. He offered them 5 gp per kobold snout and other rewards for goblinoids.

View
Shroom Hunting

The party overcame numerous dangers, including giant spiders, fierce wolves, animated dwarven skeletons and darkmantles. An innocent(?) kobold met his end after lunging at Zurick with a dagger (after clumsily dropping his sword). The party stared down a powerful worg and manage to locate enough ironbloom mushrooms to complete the remedy needed back in Falcon’s Hollow.

In the process, the hired guide Milon (aka the despoiler) absconded with several valuable ruby stolen from an abandoned and desecrated altar. After initially attempting to chase him, Zurick decided to take the remaining ruby for himself. Adan and Zannae expressed reservations but made no effort to stop him.

The journey back to town was uneventful, excepting the strange goat-like tracks that led nowhere. Now back in the town, the remedy has proven effective and is bringing the epidemic to an end.

View
A Character is Born
Character Generation

We created characters. Backstories forthcoming.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.